Monday, December 19, 2011

Final: Modeling the Building, updated

Recap: for reference/inspiration, I used this picture of a 1920s-ish city street:

I sketched some quick boxes and settled on a 3 story building where the first floor would appear as a shop front with one large decorative and the second and third are apartments, with smaller plain windows.
I started with some generic shape as the base.
From the initial look, it changed to a building (dubbed "the restaurant") with awnings over the window and door:

Some features of the restaurant came and went. At some point we were planning on having a scene inside. For this I made a box inside the first floor and textured carpet and wallpaper on. Then I had to work on making the window transparent. This particular way of making the interior scene was scrapped in favor of some easier method where we could just use a PNG of the exterior to give the illusion of outdoors.
When it was finally time to import the building into the scene, it had to be scaled, rendering my original textures useless. But that's okay, because Greg's are better anyway. Some of the unnecessary faces were deleted to save on render time. The final street scene looks like this:

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