My first job for the project was to create the character of the squirrel. I started doodling them in class a lot and my initial ideas involved trying to imagine a squirrel standing in the T position.
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It was kind of scary. |
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Then I started using simple shapes and decided that the squirrel should have a fat body with stubby little arms and feet.
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From this I have learned that squirrels are weird. |
These are the sketches I made for a reference as modeling.
His final design is round and soft, like a plush toy.
I start my modeling process with polygons and I build half the model because he's going to be symmetrical. The Extrude command is what I use most frequently, in addition to moving individual edges/vertices/faces where I think is necessary.
When I have all the necessary pieces laid out, I delete a few faces, combine the different polygons, and merge the vertices together. It's important to make sure you have the same number of vertices on each piece.
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In the process of combining: one face was deleted from each before combining. The combined pieces can now have their vertices merged. |
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A finished merge. This is the inside of the arm. |
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Mirrored and smoothed. |
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The UVs |
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