Monday, October 24, 2011

Character modeling: Squirrel

My first job for the project was to create the character of the squirrel. I started doodling them in class a lot and my initial ideas involved trying to imagine a squirrel standing in the T position.
It was kind of scary.
Then I started using simple shapes and decided that the squirrel should have a fat body with stubby little arms and feet.
From this I have learned that squirrels are weird.
These are the sketches I made for a reference as modeling.

His final design is round and soft, like a plush toy.

I start my modeling process with polygons and I build half the model because he's going to be symmetrical. The Extrude command is what I use most frequently, in addition to moving individual edges/vertices/faces where I think is necessary.

When I have all the necessary pieces laid out, I delete a few faces, combine the different polygons, and merge the vertices together. It's important to make sure you have the same number of vertices on each piece.
In the process of combining: one face was deleted from each before combining. The combined pieces can now have their vertices merged.

A finished merge. This is the inside of the arm.

Mirrored and smoothed.

The UVs


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