My primary role in this project thus far has been doing UVs and texturing. It's a simple but time consuming role. UV's probably take up as much or more time than the actual texturing. It's impossible to texture anything properly if the UVs don't make any sense so I make sure to take my time (with most of them). I've also had to change some UVs that other group mates did in order to make them easier to texture. The reason that the UVs were built a bit strange was probably due to the group members not being overly familiar with texturing so they were not really thinking about the overall purpose of the UV. (Which is to create surfaces that are easy to paint on.) When you UV, your goal isn't to stitch as many faces together as possible but to create shapes that actually resemble what you're painting (so that you can actually paint it.) Another point is that you need to be sure there are enormous differences in face size on the model versus the face size of the UV. It will cause your texture to stretch and look wonky. One last (and rather obvious) thing to remember is not to put seems in obvious place like across the front of a jacket where you need the texture to be uniform. Stick to trying to keep your seems on hard edges and hard to see places.
Box 1/2 UV + Texture:

Fire Hydrant UV + Texture:

Lamp UV + Texture:

Garbage Can UV + Texture:

Lady Red Texture:

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