Monday, October 10, 2011

Character Rigs

I have done three rigs for three of the characters. The other characters will be completed soon.

I rigged these characters using the same method I have learned since Animation 2. I first selected the character and switch the model to view only the lines that make it up. I then selected vertices at distinct locations and placed a cluster at each. These cluster are the way-points for which I placed the skeletal joints. By hiding the model and then pressing down "V" I am able to place the joints exactly at the place I had the clusters. I then added the constraint handles (the circles around the character) that allow users to move the character. Depending on where the handles were placed, I used either a Point, Orient, or Parent constraint.
  • Point constraints are used with joints moving with the move control.
  • Orient constraints are used with joints moving with the rotate control.
  • Parent constraints are used with joints moving with both the move and rotate controls.
The next step is to bind the skin to the body. Finally, I had to weight the skin to the skeleton so that certain points on the body won't move when they are not suppose to.

Lil Girl:

Lady Red:

Squirrel Side:

Squirrel Front:

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