I rigged these characters using the same method I have learned since Animation 2. I first selected the character and switch the model to view only the lines that make it up. I then selected vertices at distinct locations and placed a cluster at each. These cluster are the way-points for which I placed the skeletal joints. By hiding the model and then pressing down "V" I am able to place the joints exactly at the place I had the clusters. I then added the constraint handles (the circles around the character) that allow users to move the character. Depending on where the handles were placed, I used either a Point, Orient, or Parent constraint.
- Point constraints are used with joints moving with the move control.
- Orient constraints are used with joints moving with the rotate control.
- Parent constraints are used with joints moving with both the move and rotate controls.
Lil Girl:

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